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	<title>Comments for This Modern Death</title>
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	<link>http://www.thismoderndeath.com</link>
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		<title>Comment on Episode 34 &#8211; Transhumanism by Fen</title>
		<link>http://www.thismoderndeath.com/2009/02/27/episode-34-transhumanism/comment-page-1/#comment-527</link>
		<dc:creator>Fen</dc:creator>
		<pubDate>Tue, 01 Dec 2009 10:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.thismoderndeath.com/?p=177#comment-527</guid>
		<description>just listened to ths.. perhaps should also take a look at concepts around social cyborgs.. Society is a creation of man and humans as we exist in a social environment which guides our growth and development, mindset etc... is a combination of the bilogical and the created (society).. morphed into a clear social cyborg.. 
TW Luke has written on this a great deal and has some very accessiable materials.</description>
		<content:encoded><![CDATA[<p>just listened to ths.. perhaps should also take a look at concepts around social cyborgs.. Society is a creation of man and humans as we exist in a social environment which guides our growth and development, mindset etc&#8230; is a combination of the bilogical and the created (society).. morphed into a clear social cyborg..<br />
TW Luke has written on this a great deal and has some very accessiable materials.</p>
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		<title>Comment on Like a good episode of Maury Povich&#8217;s Daddys, We&#8217;re shaking it up. by Lunatyk</title>
		<link>http://www.thismoderndeath.com/2009/11/11/like-a-good-episode-of-maury-povichs-daddys-were-shaking-it-up/comment-page-1/#comment-513</link>
		<dc:creator>Lunatyk</dc:creator>
		<pubDate>Wed, 11 Nov 2009 20:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.thismoderndeath.com/?p=220#comment-513</guid>
		<description>That is awesome news!

Congratulations and have fun moving, it is the best thing to happen for anyone with lots and lots of stuff...</description>
		<content:encoded><![CDATA[<p>That is awesome news!</p>
<p>Congratulations and have fun moving, it is the best thing to happen for anyone with lots and lots of stuff&#8230;</p>
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		<title>Comment on Episode 44 &#8211; Not Roleplaying in RPGs, and Just What the Hell is Roleplaying, Anyway? by CrazyDreamer</title>
		<link>http://www.thismoderndeath.com/2009/09/05/episode-44-not-roleplaying-in-rpgs-and-just-what-the-hell-is-roleplaying-anyway/comment-page-1/#comment-477</link>
		<dc:creator>CrazyDreamer</dc:creator>
		<pubDate>Mon, 14 Sep 2009 21:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.thismoderndeath.com/?p=214#comment-477</guid>
		<description>Re: &quot;roles&quot; in 4e and elsewhere:

I think that it may be useful to refer to the types of roles as persona and functions. That is, divide &quot;roleplaying&quot; into personaplaying (doing things according to the character&#039;s personality) versus functionplaying (doing things according to the character&#039;s mechanical job). This doesn&#039;t explicitly cover things like playing a character based on their narrative role or what have you, but a similar formula of &quot;doing things according to the character&#039;s X&quot; (trope, whatever) can be used to extend the system to other approaches. In many cases we may want a game to be designed for players who prefer one of those approaches to concentrate on that approach and have the rules force the others as consequences.</description>
		<content:encoded><![CDATA[<p>Re: &#8220;roles&#8221; in 4e and elsewhere:</p>
<p>I think that it may be useful to refer to the types of roles as persona and functions. That is, divide &#8220;roleplaying&#8221; into personaplaying (doing things according to the character&#8217;s personality) versus functionplaying (doing things according to the character&#8217;s mechanical job). This doesn&#8217;t explicitly cover things like playing a character based on their narrative role or what have you, but a similar formula of &#8220;doing things according to the character&#8217;s X&#8221; (trope, whatever) can be used to extend the system to other approaches. In many cases we may want a game to be designed for players who prefer one of those approaches to concentrate on that approach and have the rules force the others as consequences.</p>
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		<title>Comment on Episode 42 &#8211; Greaser Ghouls from Outer Space by The Walking Eye Podcast &#187; Blog Archive &#187; The Walking Eye Episode 14: Not Roleplaying in Roleplaying Games</title>
		<link>http://www.thismoderndeath.com/2009/07/16/episode-42-greaser-ghouls-from-outer-space/comment-page-1/#comment-472</link>
		<dc:creator>The Walking Eye Podcast &#187; Blog Archive &#187; The Walking Eye Episode 14: Not Roleplaying in Roleplaying Games</dc:creator>
		<pubDate>Sat, 05 Sep 2009 18:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.thismoderndeath.com/?p=205#comment-472</guid>
		<description>[...] Greaser Ghouls from Outer Space [...]</description>
		<content:encoded><![CDATA[<p>[...] Greaser Ghouls from Outer Space [...]</p>
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		<title>Comment on Episode 42 &#8211; Greaser Ghouls from Outer Space by Lunatyk</title>
		<link>http://www.thismoderndeath.com/2009/07/16/episode-42-greaser-ghouls-from-outer-space/comment-page-1/#comment-454</link>
		<dc:creator>Lunatyk</dc:creator>
		<pubDate>Wed, 05 Aug 2009 18:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.thismoderndeath.com/?p=205#comment-454</guid>
		<description>That was a cool episode... it&#039;s interesting to see how a game is created...</description>
		<content:encoded><![CDATA[<p>That was a cool episode&#8230; it&#8217;s interesting to see how a game is created&#8230;</p>
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		<title>Comment on Episode 41  &#8211; Mechanics that Rock, &amp; Those that can Die in a Fire by Mike</title>
		<link>http://www.thismoderndeath.com/2009/07/04/episode-41-mechanics-that-rock-those-that-can-die-in-a-fire/comment-page-1/#comment-439</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 06 Jul 2009 20:19:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.thismoderndeath.com/?p=204#comment-439</guid>
		<description>FYI

White Wolf&#039;s brief explanation of the term &quot;Sin Eater&quot;: http://www.white-wolf.com/index.php?line=news&amp;articleid=1129</description>
		<content:encoded><![CDATA[<p>FYI</p>
<p>White Wolf&#8217;s brief explanation of the term &#8220;Sin Eater&#8221;: <a href="http://www.white-wolf.com/index.php?line=news&amp;articleid=1129" rel="nofollow">http://www.white-wolf.com/index.php?line=news&amp;articleid=1129</a></p>
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		<title>Comment on Episode 40 &#8211; Religion by At the Table</title>
		<link>http://www.thismoderndeath.com/2009/06/18/episode-40-religion/comment-page-1/#comment-432</link>
		<dc:creator>At the Table</dc:creator>
		<pubDate>Fri, 26 Jun 2009 15:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.thismoderndeath.com/?p=200#comment-432</guid>
		<description>[...] 26, 2009 at 11:05 am (Uncategorized)  Listening to This Modern Death the other day in their show about religon got me thinking about what if the only way your character [...]</description>
		<content:encoded><![CDATA[<p>[...] 26, 2009 at 11:05 am (Uncategorized)  Listening to This Modern Death the other day in their show about religon got me thinking about what if the only way your character [...]</p>
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		<title>Comment on Skill Challenges by J.B. Mannon</title>
		<link>http://www.thismoderndeath.com/2009/05/27/skill-challenges/comment-page-1/#comment-416</link>
		<dc:creator>J.B. Mannon</dc:creator>
		<pubDate>Fri, 29 May 2009 18:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.thismoderndeath.com/?p=189#comment-416</guid>
		<description>Thanks I will check that out</description>
		<content:encoded><![CDATA[<p>Thanks I will check that out</p>
]]></content:encoded>
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		<title>Comment on Skill Challenges by Mistwell</title>
		<link>http://www.thismoderndeath.com/2009/05/27/skill-challenges/comment-page-1/#comment-412</link>
		<dc:creator>Mistwell</dc:creator>
		<pubDate>Thu, 28 May 2009 18:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.thismoderndeath.com/?p=189#comment-412</guid>
		<description>You might find the popular Obsidian Skill Challenge System to be an interesting read:

http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html</description>
		<content:encoded><![CDATA[<p>You might find the popular Obsidian Skill Challenge System to be an interesting read:</p>
<p><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html" rel="nofollow">http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html</a></p>
]]></content:encoded>
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		<title>Comment on Episode 35 &#8211; Questionable Content by Matthew Caron</title>
		<link>http://www.thismoderndeath.com/2009/03/22/181/comment-page-1/#comment-400</link>
		<dc:creator>Matthew Caron</dc:creator>
		<pubDate>Tue, 31 Mar 2009 01:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.thismoderndeath.com/?p=181#comment-400</guid>
		<description>Thanks for the podcast. I mentioned it in my blog here:

http://www.mattcaron.net/2009/03/29/random-bits-7/</description>
		<content:encoded><![CDATA[<p>Thanks for the podcast. I mentioned it in my blog here:</p>
<p><a href="http://www.mattcaron.net/2009/03/29/random-bits-7/" rel="nofollow">http://www.mattcaron.net/2009/03/29/random-bits-7/</a></p>
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