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	<title>This Modern Death &#187; Previews</title>
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		<copyright>2006-2008 </copyright>
		<managingEditor>thismoderndeath@gmail.com (Shaun Hayworth & Kristin Sullivan)</managingEditor>
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		<category>role-playing games</category>
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		<itunes:summary>Hosted by Shaun Hayworth  Kristin Sullivan, This Modern Death is a podcast about Modern Horror and Dark Future role-playing games, Shadowrun 4th Edition and the New World of Darkness systems in particular.</itunes:summary>
		<itunes:author>Shaun Hayworth & Kristin Sullivan</itunes:author>
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			<itunes:name>Shaun Hayworth & Kristin Sullivan</itunes:name>
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		<title>Dystopian Misfits; A Cyberpunk Roleplaying Game- The Statement of Intent</title>
		<link>http://www.thismoderndeath.com/2009/11/11/dystopian-misfits-a-cyberpunk-roleplaying-game-the-statement-of-intent/</link>
		<comments>http://www.thismoderndeath.com/2009/11/11/dystopian-misfits-a-cyberpunk-roleplaying-game-the-statement-of-intent/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 17:16:47 +0000</pubDate>
		<dc:creator>Alea_Iacta_Est</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Cyberpunk]]></category>
		<category><![CDATA[Dystopian]]></category>
		<category><![CDATA[Misfits]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.thismoderndeath.com/?p=218</guid>
		<description><![CDATA[By: William Patrick Theme: Every action has a consequence Mood: Dark, grim, depravity Here is a short synopsis of the game: -First, the game is called Dystopian Misfits. It is a cyberpunk game set in and around 2100. -It uses the Consequence System. -There will not be &#8216;magic&#8217; of any kind, the closest thing to [...]]]></description>
			<content:encoded><![CDATA[<p>By: William Patrick</p>
<p>Theme: Every action has a consequence</p>
<p>Mood: Dark, grim, depravity</p>
<p>Here is a short synopsis of the game:</p>
<p>-First, the game is called Dystopian Misfits. It is a cyberpunk game set in and around 2100.</p>
<p>-It uses the Consequence System.</p>
<p>-There will not be &#8216;magic&#8217; of any kind, the closest thing to magic are some psychonetic augments.</p>
<p>-The electronic internet system is called The Syphon.</p>
<p>-Every character has two traits. A Cyber trait and a Punk trait. Ex- The cyber trait could be Hacker and the Punk</p>
<p>trait could be Criminal.</p>
<p>-Cyber traits range from Meatcan (a person who keeps replacing flesh for metal) to Syons (people who are</p>
<p>completely at home in the Syphon&#8217;s syreality and I don&#8217;t know if Syreality is a good term, it needs a</p>
<p>better ring to it).</p>
<p>-The Punk trait is what kind of anti-hero your character is. Addict, fence, bandit, deserter, traitor, spy, criminal,</p>
<p>outcast, visionary, rebel, mercenary, dissenter, smuggler, and misfit are all examples of Punk traits.</p>
<p>-Traits determine the types of augmentations your character may choose.</p>
<p>-There are four types of augmentation: Natural, Bionetic, cybernetic, and psychonetic.</p>
<p>-Natural augmentations are learned things that come without enhancement from technology. Someone may</p>
<p>be really good at drive cars without being syphoned into the car or with bionetically enhanced reflexes,</p>
<p>though it helps.</p>
<p>-Bionetic augmentations range from cultured sinew and hearts to the modification and addition of existing</p>
<p>fleshy bits. Think replicants from Bladerunner or the premise of The Island.</p>
<p>-Cybernetic augmentations range from metal plating and reinforcement to the replacement of limbs and</p>
<p>organs with metal counterparts. Think the razorgirl Molly from neuromancer.</p>
<p>-Psychonetic augmentations deal with the human mind. Tweaking and probing until people can do things</p>
<p>that their flesh and/or metal cannot do. Doing anything extreme that a body cannot normally handle falls</p>
<p>under psychonetic augmentations. Psychonetic augments also covers psychokinesis such as</p>
<p>telekinetics and telepathy.</p>
<p>-There would not be any more &#8216;magic&#8217; than this, and it is not an extensive separate system.</p>
<p>-Skills will be rated from 1 to 8, the number indicating the number of dice in the dice pool. a 6,7,8 is a success.</p>
<p>-Score more successes than the GM to get a better result.</p>
<p>-The Skill list includes close combat skills (body, steel, vibro), ballistic combat skills (non-lethal, slug, charge),</p>
<p>physical skills like parkour, leap, climb, dodge, and swim; social skills like deceive, seduce, and barter;</p>
<p>knowledge skills like Sewer-smart, street-smart, et cetra; syphon skills like hack, program, wall, virtual, and port.</p>
<p>-There are no &#8216;base attributes&#8217;</p>
<p>-Skill caps are based on the number of augments your character has.</p>
<p>-There is one level of success, and multiple levels of failure and consequences.</p>
<p>-Characters have karma(tokens of some sort) to use to lower the effect of consequences.</p>
<p>-Characters gain karma(tokens) by increasing the effect of consequences.</p>
<p>-Advancement is given for completing challenges and each player besides the GM gets nominated for awards.</p>
<p>-Awards give points that lead to purchasing an enhancement.</p>
<p>-Enhancement gives skill points and an augment.</p>
<p>That is the basics. I&#8217;m done about a fifth of the game so far.</p>
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